Where did you learn how to do procedural generation? Great game, but it took me a bit to figure out you could shoot down those... uh, whatever walls they are. Very fun, and the procedural generation just added to it.
Super Asteroid Mine Rescue Color
A downloadable game for Windows, macOS, and Linux
YOU ARE SPACE MERCENARY, CAPTAIN ASTRID TAM, TASKED WITH RESCUING THE SURVIVING MINERS STRANDED ON AN ALIEN-STRICKEN SUPER ASTEROID. YOU ARE THEIR ONLY HOPE.
Made over 3 weekends for the June 2016 Godot Game Jam. The theme of the jam was "procedurally-generated," with an optional theme of "two colors."
The levels are all procedurally generated using, inspired by Spelunky, a system of layers of modules.
This project, the first game I have made with Godot, was pretty fun! There are some parts that could use some polish, of course, but I'm happy with how complete it is for a game made in such short time.
All art and everything made by me for the project.
PLEASE NOTE: Linux and Mac versions are untested.
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